Mass Effect 2 - UDK Render
I did a 3D scene based on the concept of Mass Effect 2 by Brian Sum.
I used modular assets and textures to fill up the scene. Software used to create this scene are UDK, 3DsMax, xNormal, and Photoshop.
Details were added using decals.
I used modular assets and textures to fill up the scene. Software used to create this scene are UDK, 3DsMax, xNormal, and Photoshop.
Details were added using decals.
link to the concept art by Brian Sum ---- > CLICK HERE <