I am in charge of making the UI & model some assets
What I've worked on thus far: - HUD - Opening GFx - Dead GFx - Damage indicator - Health Pick Up indicator - Creating Assets |
All UI and HUD were created in Photoshop, Flash, and implemented to UDK using KISMET and Scaleform
You can see all the HUD and UI taking place in the gameplay trailer down below.
You can see all the HUD and UI taking place in the gameplay trailer down below.
DEADSKINS Official Trailer